The Hush of Expansion
Army and Fleet tenets
Since we have generals and admirals we have armies and fleets. Since we have armies and fleets we might have combat. But we want to avoid becoming a combat simulation – Callisto is first and foremost about the communication between characters and not about managing units to take or deny territory. Not directly, anyway.
~ Callisto, page 15-16.
- If you have an army/fleet it moves with you. If you choose to leave it behind then it is no longer under your control – although it remains in control of your faction unless you intentionally disband it.
- If you have more than one army/fleet (usually to represent a technological advantage) then you may leave one behind when you move – that will be considered instead to have fortified the location, and a relevant news item will be posted.
- If you do not have a fleet, but have an army then they are assumed to have a transport ship which can move them as per the rules for private spaceships.
- If you want to move an army to a hostile world then you require a fleet. If you have an army and a fleet, you may move your army where you want to. The fleet always remains in orbit while you are on the planet.
- If you do not have a fleet and move with an army to world where there is an enemy army (and remember, alliances can change while you are in transit and other closer armies may move there while you are in transit) then your army is usually destroyed upon arrival.
- If you successfully transport an army to a hostile world – or to a friendly world and declare war – then a news item related to battle will be posted.
- If another player agrees to move your army in their fleet you must move from their current location – and you move to where they say they are going. Naturally, there is nothing out-of-character that forces them to make this where they agreed they would take you.
- If you develop, steal, barter, or otherwise acquire new technology or equipment for your army/fleet, then your number of armies/fleets will increase by 1 to simply reflect this.
- If you are in a military conflict, win or lose, you may choose to be killed in battle. Just send the referee a move order … to hell!